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❤️ New Rare: The Love Judge 💔

“They love me, they love me not” – the petal picking days are officially over. When you’re daydreaming about that person, let The Love Judge rare step in and deliver the verdict.

Will it judge you? Absolutely not. Will it help you decide if they’re the one? Maybe… 🌹

Available now until 14th February, 11:59pm UTC ❣️

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I ❤️ U Collection out now!

Love is almost in the air and our Valentine’s collection has just dropped in Hubble shop. Whether you’re treating yourself (because self love always comes first) or shopping for someone special, discover two brand new items available now! 💘

❤️ Red Heart Balloon
🌹 Red Roses
🧺 Valentine’s Gift Basket NEW
🍫 Valentine’s Chocolates NEW

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✨Ticuto Survey: Community Insights✨

Thank you to everyone who took the time to complete our End of Year Player Survey. Your responses were thoughtful, detailed, and incredibly valuable to us. Below is a summary of what we learned, grouped by the questions we asked, so you can clearly see how your feedback is shaping the future of Ticuto.

🔷 How Long Players Have Been With Ticuto

We heard from a healthy mix of long term players who have been with Ticuto for over a year, alongside newer and mid‑term players. This gave us a broad perspective, balancing short and long term expectations with fresh eyes and first impressions.

🔷 How Often Players Are Playing

Responses ranged from daily players to those checking in weekly or monthly. A key takeaway here is that many players enjoy Ticuto, but want more reasons to return regularly without feeling pressured to log in every single day.

🔷 Features and Ideas Players Want Most

Some themes came up more frequently than others:

  • Story driven quests and deeper worldbuilding
  • Spaces, room building, and decorating tools
  • Avatar customisation, clothing, and accessories
  • Minigames and interactive gameplay
  • Animals, including pets and ambient wildlife
  • Seasonal and limited time events

This tells us that many of you see Ticuto as more than a social space. You want it to feel alive, creative, and full of things to discover over time.

🔷 Rewards That Feel Worthwhile

When it comes to rewards, players told us they value:

  • Cosmetics such as clothing, furniture, and décor
  • Collectables and rare items
  • Event exclusive rewards
  • Progression based unlocks

While currency has its place, rewards that feel unique or earned through play were consistently seen as more exciting and meaningful.

🔷 What Keeps Players Engaged

You shared that engagement is strongest when there are:

  • Optional daily or weekly tasks
  • Seasonal events with clear goals
  • Progression systems that build over time
  • A visible, active community

Importantly, many of you expressed that engagement should feel rewarding, not mandatory. Light structure beats heavy pressure.

🔷 What Players Enjoy Most About Ticuto

A lot of love was shown for:

  • The pixel art and overall visual style
  • The cosy, welcoming atmosphere
  • Exploration and discovering new areas
  • The sense of a small, friendly community

These are core strengths we want to protect as Ticuto grows.

🔷 Areas Players Want Improved

Some recurring pain points were also highlighted:

  • UI clarity, particularly on mobile
  • Movement bugs and occasional lag
  • Clearer progression and achievement tracking
  • Economy balance, including item pricing
  • Onboarding and early game guidance

These are areas where small improvements can make a big difference to the overall experience.

🔷 Communication and Transparency

Overall sentiment around communication was neutral to positive, but some players felt unsure how to stay involved or where to find information. This tells us we can do better at making updates, systems, and progress more visible and easier to understand.

🔶 What Happens Next

We’re now taking this feedback back to the team for further internal discussion and planning. Our focus will be on:

  • Prioritising features that matter most to you
  • Improving clarity, progression, and usability
  • Strengthening the creative and cosy identity of Ticuto
  • Building systems that support long term, healthy engagement

Not everything can happen at once due to having a very small team, but your feedback directly influences what we focus on next. We are currently working on some major updates already, which we’ll share more when we are close to releasing.

All Lava Lamps have now been distributed to those that took the time to fill out the survey.

Thank you again for taking the time to share your thoughts and help shape the future of Ticuto 💜

– The Ticuto Team

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⭐️ Name Tags Update ⭐️

We’ve refreshed in-game name tags with six brand new animated coloured options, available exclusively to VIPs! They look pretty slick, so jump into chat and show off in style! 🌈

To change the name tag, head to Preferences > Name Color

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✨Player Survey✨

Happy New Year’s Eve, folks! 🎆

As we celebrate and welcome 2026, we’re working on improving Ticuto so it’s fun to log into every day. To do that, we need your feedback on what matters most to you as a player.

Our End of Year Player Survey is open until 18th January. Everyone who completes it will receive an exclusive lava lamp item as a thank you!

Link below⬇️

https://tinyurl.com/ticutosurvey

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✨End of Year Review: 2025✨

As we reach the end of a busy year, we want to take a moment to reflect on everything that has happened in Ticuto during 2025. This end of year review is our chance to speak openly about what we have achieved, what did not go as planned and what we are preparing for in 2026. Our goal is to provide a clear and honest overview so that our community understands where our time has gone, what we are building next and how Ticuto continues to grow behind the scenes.

Going forward, we will release a review like this called a ”Transparency Report” at the end of every quarter starting in the new year. It will allow us to summarise updates, events, challenges and upcoming plans in one place. Transparency is important to us, and this end of year review helps ensure that everyone who plays (or looking to play) Ticuto can follow the journey of the game, understand our priorities and see how player feedback shapes the work we do.

With that in mind, let us look back at the year and walk through each part of Ticuto’s progress.

📣 Updates

2025 was a year of small to medium updates that focused on filling in important details across the game. These improvements allowed us to strengthen core systems while laying foundations for larger features that will arrive in the future.

From January onwards, we introduced Temporal Eggs, which gave the community ways to collect points and earn weekly and monthly rewards. We launched Mine Mayhem, a minigame that can be played solo with NPCs or with up to three other players. Hubble Salon arrived, giving players the ability to update their appearance and express themselves more freely. We also added support for wall items, which opened up more possibilities for room design.

VIP subscriptions were released along with a dedicated VIP Shop, allowing players to access benefits and exclusive items. We added new skin tones and a female avatar option, giving the community more choice and representation. To round off the year, we’ve rolled out a handful of quality-of-life improvements and new additions to the Hubble Shop catalogue.

These updates were varied and steady throughout the year, and each one moved Ticuto a little closer to the engaging MMORPG we aim for it to become.

🎟️ Community Events & Campaigns

This year we hosted a range of community events, both small and large in scale, each one helping us learn more about what players enjoy and what we can improve.

We began with Carnival, a light event that introduced a small collection of themed items to the catalogue. Easter in Hubble followed and became our first major event of the year. It included team based activities, solo challenges and a cooperative minigame that encouraged players to work together.

Our summer campaign, Beach Adventure Days, introduced community goals and helped us understand more about pacing rewards and event structure. The feedback we received from players was especially valuable and shaped how we designed later events.

We also celebrated our first Pride, which offered an exclusive badge and a small collection of themed rugs. Festival of Stars marked a turning point as it became our first event to feature a unique new world, accessible through Time Crystals, something that will be used to introduce new worlds in the future. With the lessons learned from Easter and Beach Adventure Days, we delivered stronger community rewards along with a new storyline and furniture collection.

Halloween in Hallows Crescent brought another new world and received very positive feedback for its atmosphere. We are ending the year with our Christmas event, closing the season with a warm and festive finale.

Throughout all these events, the community’s involvement helped us understand what works, what needs refining and how we can shape future experiences to be more meaningful and enjoyable.

🛍️ Catalogue

Throughout 2025 we released a large number of furniture items and rares across various seasonal collections. These included Carnival, Quantum Wares, Easter, Summer, VIP, Starfall, Halloween and Christmas. Many of these items were temporary or tied to limited time campaigns, which gave players plenty of variety but also highlighted a gap in our permanent catalogue.

In 2026 we will be shifting our attention towards expanding our long term collections. While seasonal drops will still exist, they will be smaller and more focused. This approach allows us to dedicate more time to content and features that benefit players throughout the entire year, rather than only during short seasonal windows.

By strengthening the core catalogue, we aim to offer more reliable options for room building and personal expression without compromising the time we need for larger updates elsewhere.

📈 LiveOps

Improving LiveOps is a major focus for us in 2026. Our aim is to significantly increase active player time and create a more dynamic experience throughout the day. To achieve this, we will be focusing on new content and features that encourage community driven activities, staff hosted games and more opportunities for players to interact in meaningful ways.

We want Ticuto to feel like a living world where something is always happening. Whether you are designing spaces, joining in with quick rounds of minigames, taking part in staff or player events or simply chatting with friends, we want logging in to feel worthwhile and enjoyable.

Strengthening LiveOps will support our wider goal of increasing daily engagement and ensuring that players always have something fun or social to return to.

🔑 Tutorial Revamp

At the moment, the tutorial does not clearly explain what Ticuto is or what new players should do after registering. As an MMORPG, it should feel immersive, clear and welcoming, but feedback has shown that the first five minutes can feel confusing for newcomers.

To address this, we will be completely revamping the tutorial in 2026. The new version will guide players more naturally, introduce key mechanics at the right pace and give a stronger sense of the world they are entering. Our aim is to make the early experience feel exciting and structured so that new players understand the possibilities available to them from the moment they join.

This update is an important step towards making Ticuto more accessible to new audiences and ensuring that first impressions reflect the quality and ambition of the game.

💬 NPC Interactions

NPCs are an important part of bringing Ticuto to life, and in 2026 we will be focusing on making them feel more believable and engaging. At the moment they serve basic functions, but we want them to feel like real characters who live within the world, react to players and help guide new and returning users.

We will be improving their dialogue, giving them new quests and expanding their interactions so that they contribute more strongly to exploration and progression. Our goal is for NPCs to feel active and present, with personalities that add depth to each area of the game.

These improvements will support our wider aim of making Ticuto feel like a vibrant MMORPG with memorable characters and meaningful activities.

🎒 Character Customisation

Improving the avatar system is one of our key goals for 2026. Players have already welcomed new skin tones and the introduction of a female avatar, but we want to expand this even further. Character customisation is at the heart of identity and expression in any online world, so it is important that Ticuto offers a wide and growing range of options.

Over the coming year we will be working on new clothing styles, eye colours and additional wearable items such as bags and accessories. These updates will allow players to build a look that feels more personal, detailed and unique.

By strengthening customisation, we create a more welcoming environment for both new and returning players and ensure that everyone can express themselves in a way that suits their style.

🎥 Trailer

Once many of the updates and features we have discussed are in place, we will be recording a brand new trailer for Ticuto with the help from a professional. This refreshed trailer will highlight all the improved content, features and community experiences.

A new trailer is essential for marketing purposes. It will be used in paid advertisements and across social media to attract new players and give a clear introduction to what Ticuto has to offer.

We want this trailer to capture the spirit of the game and welcome newcomers in a way that feels fresh, engaging and exciting.

📦 Conclusion and Our Focus In 2026

While community events have been fun and have taught us a great deal, we also recognised that they required a significant amount of time and resources. This often meant that larger features and long-term content had to be delayed or scaled back.

With this in mind, from January 2026 onwards we will be reducing the number of community events and focusing more on content that encourages players to return every day or every other day. Our goal is to create an experience where logging in feels rewarding, social and engaging, rather than something done only to collect badges or limited items.

We want Ticuto to feel alive at all times, a place where you can meet new people, chat with friends, play games and explore an ever changing world. By dedicating our team’s attention to features instead of frequent events, we can deliver what players need to enjoy Ticuto long term.

Looking back, 2025 has been a year of steady progress for Ticuto. Despite being a small team, we released a range of updates and events that helped grow the game and its community. However, we’ve learned that focusing heavily on community events has taken time away from developing larger features and content that keep players engaged day after day.

Our aim for 2026 is to prioritise the features and improvements that bring players back regularly, create meaningful social experiences and enhance what already exists. We want current players to log in every day, enjoy their time and invite their friends and family to join because Ticuto is genuinely fun and welcoming.

Looking further ahead, once we are confident in the game’s core experience and our playerbase has grown, we hope to explore expanding Ticuto onto Steam, a mobile app, and possibly consoles like Switch, Xbox and PlayStation. These ambitions are long-term goals and will depend on the continued success and revenue growth of the game.

Thank you for taking the time to read our review. We hope you enjoy the holidays with your loved ones and wish you a happy new year!

The Ticuto Team

🗳️ Survey

We’ve put together a survey covering a range of areas across Ticuto. We’d love just five minutes of your time to share your honest thoughts and suggestions on what would keep you adventuring with us over the coming year. Everyone who completes the survey will be rewarded with a Lava Lamp item. There are four colour variations, but the one you receive will be random. All submissions will genuinely help us move in the right direction. Thank you in advance for your time and support!

Please note: Lava Lamp items will be distributed after the survey has officially closed. To make sure you receive yours, double check that your username is entered accurately before submitting.

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❄️ Catalogue Changes & Additions Part II 🎁

Hey folks, we’re back with some updates to the Hubble Shop catalogue, plus a few new additions which, I have to say, are pretty great!

✨ Indus Category

  • A green variant of the Indus single bed has been added.
  • A new bulletin board quest, Materials for Making II, is now available. Complete it to receive a blueprint for a double bed. More space for starfishing.

🪟 Wall Items

  • The Wall Items category has been removed.
  • Wall items have been redistributed into their respective categories. Classic, Base and Cottage.

👁️ Preview Icon Additions

  • A selection of items now include a preview icon, allowing you to view them at a larger size. As mentioned previously, this feature will continue to roll out, and we hope to have it available for all items very soon.

🛍️ New Additions

  • A Black Framed Window has been added to Base.
  • Faux Bear Skin Rugs are now available in Cottage.

🧍🏻 Idle Animation

  • Avatars now have an idle animation and will gently bob up and down when stationary.

Thank you, as always, for your continued support and feedback. It really helps shape the world we’re building, and we can’t wait to share more with you soon.

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