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Build: 1.1.5-2025-01-03 ALPHA

Changes & Bug Fixes:

  • Added Flooring
  • Added Hubble Hearth & Home Mail Order Catalog (speak with Geoff to get this)
  • Fixed bug with dynamite and bombs not working
  • Fixed bug preventing you from accessing some tiles behind furni or on rugs
  • Misc UI Updates
  • Added additional action bar slots
  • Added keyboard shortcuts to launch Inventory (i), Friends (f), Navigator (m), Chat (c), Preferences (p), Quests (q)
  • Updated Chat History window to retain it’s last open state when navigating between spaces
  • Added Bulletin Board to Hubble Town (quests coming soon!)
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🎶 New Feature: Dancing! 💃🕺

Get ready to show off your moves! We’re excited to introduce Dancing to the game. Now you can groove, boogie, and celebrate with your friends in style!

🕺 How to Dance: Simply type /dance in the chat, and your avatar will start busting a move. It’s that easy! To stop dancing, simply type /dance again.

💃 Why Dance?

  • Express yourself during events or hangouts.
  • Celebrate achievements with flair.
  • Just have fun!

🎉 Join the Party: Hop in-game and try it out now. Whether you’re in Hubble Town or in a private space, it’s always the right time to dance!

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Build: 1.1.3-2024-12-31 ALPHA

Changes & Bug Fixes:

  • Added new items to the Hubble Hearth & Home shop
  • Added dancing (type /dance to toggle it on and off)
  • Added an unread messages indicator to the chat icon if the window is closed
  • Fixed various UI styling issues
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Build: 1.1.2-2024-12-29 ALPHA

Changes & Bug Fixes:

  • Added Wallpaper to Hubble Hearth & Home
  • Tilled soil now remains permanently in private spaces
  • Updated styling on Tutorial Window
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🎄✨ Merry Christmas and Happy Holidays from Ticuto! ✨🎄

As the year comes to a close, we want to take a moment to thank each and every one of you for being part of the Ticuto community. Your creativity, exploration, and support make our world so special, and we’re incredibly grateful to have you with us on this journey.

This holiday season, we hope you’re enjoying all the festive fun in Ticuto, from building Snowmen to collecting gifts from the Advent Calendar. Reindeer Ridge is shining bright with holiday cheer, and we can’t wait to see the magic you create next.

🎁 Special Holiday Bonus 🎁

If you collect your Advent Calendar gift on Christmas and have already collected at least 12 days of gifts, you’ll receive a special Christmas Wreath Badge to celebrate your dedication and holiday spirit! Don’t miss out on this festive keepsake!

Here’s to cozy nights, joyful moments, and a new year filled with exciting adventures in Ticuto. Thank you for making our community such a wonderful place to be.

🎉 Happy Holidays, and we’ll see you in the New Year! 🎉

With love,
The Ticuto Team 💖

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Build: 1.1.0-2024-12-25 ALPHA

Changes & Bug Fixes:

  • Overhauled movement and added client-side prediction
  • Fixed action icons above furni so it triggers faster
  • Fixed depth sorting with seats
  • Major server-side refactor (to optimize things and stay organized for future features)
  • Added ability to fast-forward when chatting with NPCs (simply click the message to fast forward)
  • Started on some new tools (Fishing, Axe, Pickaxe)
  • Added Quest status indicators above NPCs even when you’re nowhere near them
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🎉 New Mini-Game Demo Alert: Falling Presents! 🎉

We’re thrilled to announce a live demo of our brand-new holiday mini-game: 🎁 Falling Presents! Be among the first to test it out and experience the festive fun.

Here’s how to join:

  • Open the Navigator.
  • Go to the Player Spaces tab.
  • Look for and visit 🎁Falling Presents (Live Demo).

How it works:

  • Each game lasts 2 minutes, so get ready to grab as many presents as you can!
  • Games will begin approximately 15 seconds after enough players join.
  • There’s a 3-minute intermission between rounds, giving you a chance to gear up for the next frenzy!

Gather your friends, hop in, and let the gift-grabbing competition begin. Don’t miss out on this early access demo—your feedback will help us make it even better!

Happy holidays and happy collecting! 🎁✨

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Build: 1.0.98-2024-11-25 ALPHA

Changes & Bug Fixes:

  • Fixed bug where reloading the game takes you to the default space
  • Added Advent Calendar for Christmas (coming December 1!)
  • Updated Hubble Town
  • Added support for throwing snowballs
  • Added lore to all NPCs (talk to them daily to get a new message)
  • Added several new items to the game for Christmas
  • Added new recipe/blueprint (part of advent calendar)
  • Fixed bug with Temporal Egg prizes
  • Clicking players will no longer open profiles (only the name tag will)
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🎃 Limited Edition Halloween Badge Now Available! 🎃

Greetings, adventurers! Dr. Tuto has been tinkering with his latest experiment and has stumbled upon something peculiar… a badge that looks a lot like candy corn! 🍬 He’s eager to share it with you, but there’s a catch:

🕒 How to Get It: Spend at least 1 hour in-game during your current session, then head over to Dr. Tuto to claim your badge! He’ll be waiting, eager to tell you all about this curious find.

🕰️ Available Only Until October 31st – Don’t miss out on this one-of-a-kind Halloween badge! 👻

👀 Log in, get exploring, and don’t forget to chat with Dr. Tuto once you’ve clocked an hour in-game. Happy haunting!

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Build: 1.0.96-2024-10-27 ALPHA

Changes & Bug Fixes:

  • Updated dialog for Dr. Tuto
  • Added Halloween ’24 Badge
  • Added toast when new items are received
  • Added missing rooms to the navigator (Dr. Tuto’s lab + Loft)
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Opinion – Achievement Visibility

Shape Ticuto by providing your opinion!

The Question: Should achievements in-game remain hidden until they are unlocked, or should they be visible beforehand? If visible before they unlock, should some or all achievement information be displayed?

Background: Ticuto currently has a system where all achievements are hidden until they are unlocked. This provides players with no way to play towards achievements in-game and most achievement unlocks are by chance or accidental. While a sense of mystery and wonder may be good for some players, others may find it confusing. One opinion is that if achievements were displayed prior to unlocking them, it could give players a goal to play towards. Another opinion is that if they are displayed, secret mechanics or the sense of mystery may disappear.

Have additional feedback? Fill out the form here: https://ticuto.com/suggestions/

Voting ends end of August 31. All players that vote will become eligible for a prize given out at the end of this poll.

Total Votes: 5

Achievements visible with ALL information. 0 votes · 0%
Achievements visible with unlock condition only. 1 vote · 20%
Achievements visible but some hidden, ALL information. 1 vote · 20%
Achievements visible but some hidden, unlock condition only. 3 votes · 60%
Achievements hidden (no change) 0 votes · 0%
Opinion – Achievement Quantity

Shape Ticuto by providing your opinion!

The Question: How important of a role should achievements play in Ticuto? Should Ticuto have a lot, more, a few, or less achievements than what we have now? Numbers provided in poll options would be based on existing features and collected statistics and would expand as tracked stats and features expand.

Background: Ticuto currently has less than 40 achievements, most focused on trackable statistics. Roughly half focus on fishing in some way (catch a species or rarity of fish). If encouraged, we could add “milestone” achievements – achievements that unlock at stat milestones (Buy 100/500/1000 items). We also have many more statistics that we can add achievements for. On the other hand, we can look to reduce existing “milestone” achievements and the amount of fishing achievements in game if the poll were to go that way.

Have additional feedback? Fill out the form here: https://ticuto.com/suggestions/

Voting ends end of August 20. All players that vote will become eligible for a prize given out at the end of this poll.

Total Votes: 7

Many more achievements! (200+) 1 vote · 14.3%
A lot more achievements! (100-200) 1 vote · 14.3%
More Achievements! (Double existing) 3 votes · 42.9%
About the same (35-50, but balanced) 2 votes · 28.6%
Less achievements (20-30) 0 votes · 0%
Much fewer achievements (less than 20) 0 votes · 0%
Weekly Temporal Egg Leaderboard
  • Player Points
  • Alex 64
  • iTzKevinNL 22
  • Banjo 14
  • IntoMatty 8
  • Jay 6
Monthly Temporal Egg Leaderboard
  • Player Eggs
  • Alex 29
  • flufyhades 8
  • Antoine 6
  • IntoMatty 7
  • iTzKevinNL 2
  • Angela 2
  • Snowy 2
  • Banjo 1
  • Jeremy 2
  • astral 1