Build: 1.1.23-2025-03-18 ALPHA
Changes & Bug Fixes:
- Updated avatar emotes (you can now use >:( 😀 😮 🙁 zzz to trigger facial expressions)
- Added ability for space owners to kick players
Changes & Bug Fixes:
Get ready to celebrate in style! We’re bringing some festive flair with the St. Patrick’s Day Hat, available for a limited time in the catalog!🎩
But that’s not all—we’ve also added two brand-new top hats to Vera’s shop:
🖤 Black Top Hat – A timeless classic for any occasion.
💜 Purple Top Hat – Stand out with a bold and stylish look.
The St. Patrick’s Day Hat will leave on Sunday 23rd March, so be sure to grab yours before it disappears! 🍀💚
read moreChanges & Bug Fixes:
Introducing the Silver Fountain — a dazzling new RARE item now available in the catalog! 🌟
But hurry — this sparkling beauty will vanish this Sunday! ⏳
Add a touch of elegance to your Spaces and let the Silver Fountain shine at the heart of your creations. 💧💎
Don’t miss out — grab yours before it’s gone! ⛲
read moreChanges & Bug Fixes:
We’re thrilled to share some exciting plans we’ve been working on to bring our community even closer together. These activities will run monthly alongside seasonal events, competitions, and catalog releases — so there’s always something fun on the horizon!
🎯 Weekend Wonders:
Get ready for Weekend Wonders — a series of mini-games hosted one weekend each month! Events will run on Saturday and Sunday, with rotating times to accommodate all timezones. While I’ll be hosting some of these, community members are welcome to step in and run their own games too! 🏆
A full schedule will be posted a few days before each event, so you’ll have time to plan and join the fun.
🏡 Building Challenges:
Unleash your creativity with our monthly Building Challenges! Each challenge will kick off at the start of the month with a new theme, using a mix of current catalog items and exciting new releases.
✨ Prizes await the top 3 builders every month — including gold and a shiny badge to show off your skills!
While these events are still in the works, we can’t wait to roll them out and strengthen our amazing community. We’re also cooking up a Ticuto trailer 🎬 and more special events — so stay tuned for all the magic ahead!
🔸Lastly, don’t forget to swing by 🌐about and grab your notification roles! This way, you’ll never miss out on upcoming events, announcements, and all the exciting things we have planned! ✨
read moreChanges & Bug Fixes:
Get ready to dance and celebrate with brand-new Carnival-themed items in the catalog:
🥁 Samba Drum
🪑 Samba Seat
🎊 Confetti Flooring
💃 Dancefloor
But that’s not all — two travellers, Joao and Tuca, have arrived with exciting quests! Help them out and you might just earn yourself a dazzling Carnival Mask!
Let the festivities begin! 🌟
read moreChanges & Bug Fixes:
You can now change your username in Ticuto! 🎉 Head over to the My Account page to pick a new identity.
🔹 First change is FREE 💸
🔹 Your old username will be recycled after 30 days and may be claimed by another player.
Choose wisely… or risk someone else parading around with your old name! 😱
Go update your username now and make it uniquely yours! ✨
read moreShape Ticuto by providing your opinion!
The Question: Should achievements in-game remain hidden until they are unlocked, or should they be visible beforehand? If visible before they unlock, should some or all achievement information be displayed?
Background: Ticuto currently has a system where all achievements are hidden until they are unlocked. This provides players with no way to play towards achievements in-game and most achievement unlocks are by chance or accidental. While a sense of mystery and wonder may be good for some players, others may find it confusing. One opinion is that if achievements were displayed prior to unlocking them, it could give players a goal to play towards. Another opinion is that if they are displayed, secret mechanics or the sense of mystery may disappear.
Have additional feedback? Fill out the form here: https://ticuto.com/suggestions/
Voting ends end of August 31. All players that vote will become eligible for a prize given out at the end of this poll.
You must be logged in to vote. Login
Total Votes: 5
Shape Ticuto by providing your opinion!
The Question: How important of a role should achievements play in Ticuto? Should Ticuto have a lot, more, a few, or less achievements than what we have now? Numbers provided in poll options would be based on existing features and collected statistics and would expand as tracked stats and features expand.
Background: Ticuto currently has less than 40 achievements, most focused on trackable statistics. Roughly half focus on fishing in some way (catch a species or rarity of fish). If encouraged, we could add “milestone” achievements – achievements that unlock at stat milestones (Buy 100/500/1000 items). We also have many more statistics that we can add achievements for. On the other hand, we can look to reduce existing “milestone” achievements and the amount of fishing achievements in game if the poll were to go that way.
Have additional feedback? Fill out the form here: https://ticuto.com/suggestions/
Voting ends end of August 20. All players that vote will become eligible for a prize given out at the end of this poll.
You must be logged in to vote. Login
Total Votes: 7